Supplemented at 19:34 Moscow time. The video can now be seen with Russian subtitles.

Original news. IGN published 14 minutes of gameplay Mafia: Definitive Edition. The authors of the game first suggest evaluating a cut from different episodes (there is even a small piece of the same race!), and then turn on the mission "Last walk".

As the chapter says Hangar 13 Hayden Blackman (Haden Blackman), a lot of changes are made to the remake: for example, the developers remade some parts of the city and added collection objects with the preservation of the spirit of the 1930s. The plot will expand, but the canvas of history will remain close to the original, and all the significant characters will return.

In a "suburban walk" they give to evaluate the cat-scenes, shootings and chases. Blackman mentions that in a remake they want to revive a sense of sharpness when you value every bullet, and the character dies quite quickly. However, to be honest, by gameplay this is not particularly noticeable.

Release Mafia: Definitive Edition will be held on September 25 on PC, PlayStation 4 and Xbox One.

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Mafia: The City of Lost Heaven

Mafia: Definitive Edition

The best comments

Honest reloading with the loss of the whole store has not been brought, it is already skeptical of these words ..
But in general, the action looks good. It is also cheerful as in the second and third part.

It remains only to hope for the normal physics of the car and the transfer of the plot without attempts to brighten up it with its genius. Well, without Thomas, you must get the sovereign with this area

Well, yes, because of the https://gamblingdata.net/casinos/mega-casino/ first mafia there were so aaac of cool shootings … Especially when it was necessary to make 2 headshot for the murder)))

I am delighted that they did not introduce auto -regeneration, but left the replenishment of health to count the first -aid kits. I was very afraid that they would introduce it, but thank God. It is a pity that it was not left honest reloading, but this change is tolerant. In general, shootings look more in Hollywood, in principle good, the shelter system also suggested. So far, it looks good in general. It would be good to fill the mafia with additional missions or tasks, it seems to me that there was not enough in the first part, there was a good worked out world in which it was nothing to do. In general, while the project is enthusiastic, let’s see what will be shown further.

Judging by the comments, the “holy” in the first mafia is not even characters, but reloading – everyone clung to it so fiercely, as if it were the most important part of the game

Well, in fairness, for the sake of this mission is about the middle of the game. Tommy is already decent in the family in time. Also in the original was. And I recall the mission of “ordinary work”, where in the end you have to shoot people in a country motel))

Well, I don’t know how to describe it all beautifully, maybe this is not so much to the genre. In the first part, you are not a soldier who can calmly walk under a hail of bullets and break face to everyone. If you won a shootout – this is not because you quoted everyone behind the shelter and shot at the heads when the enemy kindly protruded them on his part. You deserve this victory. Shootings in the first mafia, even if you were difficult from time to time, but you felt victory. In the second and third mafia, this is something like “so, here I shot all the way, went further”, in the first “^%#@ your No.”;% of “No.;%;%;!No. ";! Get $%!@". You won because you could, and not because the hero is a superhero that can absorb a ton of bullets into himself, to distinguish in two seconds, sitting behind shelter (although there seems to be no regen, as they write), and all the enemies just stupidly run out on you. You yourself could calmly ambush, because the damn Czechs stuffed the enemy to where you could not expect him, and it was great. Such an approach forced to act carefully. But, after the first mafia, he replaced the most ordinary shooting gallery, where you occupy a shelter and shoot all 10 minutes. The shootings have lost value as a certain element of the test, they just stand between the player and the cats. If I were forced to be in the third mafia, instead of shooting to capture the tower, to play at Bejeweled for 10 minutes, I would not notice a particular difference.

I did not like how Paul looks and sounds, some kind of whiner, but we have a typical GG of the action movie, and you won’t think that this is a former taxi driver.
I don’t know what I expected, but I somehow did not impress me, I probably got drunk.

Why the same Rockstar recorded other sounds of weapons for RDR2, and did not use those that they left from the 1st part?

Mafia 3 came out 4 years ago for the still current current generation of consoles. RDR – as much as 8 (if you take until the release of RDR 2) and on the previous generation of consoles. Plus, in an interview, Rockstar officers said that they did not have the original source game left (they were lost soon after the release). Therefore, for example, there was no port on a PC.

Original RE 2 was released in 1998. On PS 1. And even the sources did not really remain from him. No one will leave sounds (especially which there are no) with PS 1 in the release of 2019 on modern platforms.

If you follow your perverted logic, then the sounds for weapons in the column must be rewritten every year. For the same equipment. The same guns. And then in a year these sounds will probably sour. Extremely effective spending of money and human resources, yes.

By God, I understand other claims that are expressed here, but this nit -picking to the sound is a circus and only.

The developers have previously promised a flexible settings of complexity. Like, you can configure the attentiveness and traffic of the police, turn on/off more arcade driving. Who knows, maybe the loss of cartridges after reloading will be allowed to turn on.

That’s very offensive for it. I remember how, at the first passage, out of habit, I reloaded his Colt 1911 in a country motel and licked 4 (like 4) cartridge. It was a breakup.

By the way, it confuses the mini-card. I remember how in the port with the pursuit of a successful bastard I broke a turnip for a long time, what should I do, t.To. that block of the carriage had to be seen. I’m afraid that this is "realized by itself" can also go under the knife.

Maybe because RDR1 went out in bearded years on a bearded console with a bearded sound quality? And there is a normal sound that can be safely used in a remake, but no! The people will be dissatisfied! It is necessary to spend part of the budget and human arms in order to replace one of the replacement with another!

Like other small details, which someone will then show in the video-comparison, “Far Cry 2 against later parts”, like “Far Cry 2”.

The developers said why so. The thing is that now the actors who voiced the characters in the original are already old, and they are unlikely to be attracted to voice. Therefore, they gathered a new cast (and IMHO, but Polly and Sam sound and look great, and in the case of Tommy you need to wait for the release of t.To. In the original, his character also sometimes stormed from an ordinary guy to the hero of the militant).

Oh yes, I remember in every review they wrote – “What a beautiful reload in the mafia, better than in all games” … But seriously, it looks like a hat for a hatch.

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